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Weapons Design

01 - Sketches

First we need to put the ideas into paper (or a canvas in Photoshop).

To have a quick view of the look of the weapons. In this stage everithing is a little rough, is a phase of testing and sketching.

And probably from the first look to the final render there is a lot of refinement and changes.

02 - Concepts

Once there is a better aproaching of what the weapons should look, it's time to give them some color, to explore the volume trough light.

base weapons.png

03 - Volume

Finaly it's time to give them volume. With the turn arounds as reference, we start to create the characters in 3D with Blender.

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